Town: Nogo̠r Mëd Ner

Nogo̠r Mëd Ner

Nogo̠r Mëd Ner
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceMoko̠ë Empire
Sub ProvenceXx-71tdæp Zone
RegionTstèkir Heathland
Founded1125
Community LeaderLaird Håh́ik Dhando
Area5 km2 (2 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4574 m (15006 ft)
Average Yearly Precipitation124 cm/y (48 in/y)
Population1354
Population Density270 people per km2 (677 people per mi2)
Town AuraEnchantment
Naming
Native nameNogo̠r Mëd Ner
Pronunciation/ˈnogo̠r/ /mɛd/
Direct Translation[risky] [lip]
Translation[Not Yet Translated]

Nogo̠r Mëd Ner (/ˈnogo̠r/ /mɛd/ [risky] [lip]) is a subtropical Town located in Xx-71tdæp Zone, Moko̠ë Empire, within the Warrenese Shogunate.

The name Nogo̠r Mëd Ner is derived from the Wood Elvish language, as Nogo̠r Mëd Ner was founded by Treshêbe Palzic, who was culturaly Wood Elven.

Climate

Nogo̠r Mëd Ner has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Nogo̠r Mëd Ner receives an average of 124 cm/y (48 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nogo̠r Mëd Ner covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4574 m (15006 ft) above sea level.

Overview

Nogo̠r Mëd Ner was founded durring the early 12th century in winter of the year 1125, by Treshêbe Palzic. The establishment of Nogo̠r Mëd Ner suffered from many setbacks, delays, and obsticles, most notably a group of Nogo̠r Mëd Ner which required millitary assistance exterminate before the community could finish being built.

Nogo̠r Mëd Ner was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Nogo̠r Mëd Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nogo̠r Mëd Ner is buildings are arranged arround a single crampt paverstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the town's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Nogo̠r Mëd Ner's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The town's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Nogo̠r Mëd Ner gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Nogo̠r Mëd Ner brings to mind.

Civic Infrastructure

Nogo̠r Mëd Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nogo̠r Mëd Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nogo̠r Mëd Ner's parks.

Nogo̠r Mëd Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nogo̠r Mëd Ner.

Nogo̠r Mëd Ner has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nogo̠r Mëd Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nogo̠r Mëd Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nogo̠r Mëd Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nogo̠r Mëd Ner's public wards, blessings, and other arcane systems.

Nogo̠r Mëd Ner possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Nogo̠r Mëd Ner's grid is powered by hydrogalvanic generators.

Nogo̠r Mëd Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nogo̠r Mëd Ner's natural decorations nor waterways.

Nogo̠r Mëd Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nogo̠r Mëd Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nogo̠r Mëd Ner's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, summer is short in Nogo̠r Mëd Ner.

The Achaierai near Nogo̠r Mëd Ner are known to be more aggressive than normal.

Nogo̠r Mëd Ner's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Mysticism energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5510 m2
    • Cattle and Similar Creatures: 338
    • Poultry: 4062
    • Swine: 270
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

427 of Nogo̠r Mëd Ner's population work within a Foundational Occupation.

873 of Nogo̠r Mëd Ner's population do not work in a formal occupation, but do contribute to the local economy. 54 (4%) are noncontributers.

Points of Interest

The center of Nogo̠r Mëd Ner's town square was built around an ancient standing stone.

POI

History

Almost every community has some problem with bandits and highwaymen, but Nogo̠r Mëd Ner is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a sickle of Illusion, an a sickle imbued with notable amounts of Illusion energies was created in Nogo̠r Mëd Ner by in time immemorial, reportedly some time during the early 2nd century.

History